Choose a free pack and follow the download steps on the website.
If you receive a ZIP file, right-click it and select Extract all.
Open the FBX folder and choose an animation .fbx file. Do not choose Unity, Unreal, BIP, or Blender files.
Each website has its own terms. Check that you are allowed to use the animation in Second Life. Do not share the original downloaded file.
Next, in BentoFlow
Convert the file in six steps
1
Open BentoFlow
The first time, activate your licence while connected to the internet.
2
Leave Source adapter on Auto
Keep the default Auto setting. Do not select a source manually.
3
Select Load animation FBX
Find the .fbx file you downloaded and select Open. BentoFlow loads the motion so you can preview it.
4
Select Convert to Bento
Wait for conversion to finish.
5
Select Play
Watch the full animation. If the pose looks distorted or the movement is wrong, try another human FBX animation.
6
Select Export Second Life BVH
Save the .bvh file. This is the file you upload to Second Life.
Upload it to Second Life
In the Second Life viewer, open the animation upload option, select the .bvh file, and check the priority and loop settings before confirming. The viewer shows any fee before uploading.
If something does not work
Check these things first
The file does not appear
BentoFlow imports FBX files. If you downloaded a ZIP, select Extract all first, then choose the .fbx file.
The animation is longer than one minute
Second Life supports animations up to 60 seconds. Choose a shorter motion.
Universal does not convert the animation
Universal supports recognizable human skeletons, but not every rig. Try another humanoid FBX.
The animation looks wrong
Preview the motion before exporting. If it still looks wrong, try another animation or source.
Animation files are processed on your computer. Initial licence activation requires an internet connection.